Name Strings
SPV_AMD_gpu_shader_int16
Contact
See Issues list in the Khronos SPIRV-Registry repository: https://github.com/KhronosGroup/SPIRV-Registry
Contributors
-
Daniel Rakos, AMD
-
Dominik Witczak, AMD
-
Matthaeus G. Chajdas, AMD
-
Quentin Lin, AMD
-
Rex Xu, AMD
-
Timothy Lottes, AMD
-
Zhi Cai, AMD
Notice
Copyright (c) 2017 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html
Status
Shipping.
Version
Modified Date: 06/08/2017 Revision: 1
Dependencies
This extension is written against Revision 1 of the version 1.1 of the SPIR-V Specification.
The extension is written against Revision 1 of the OpenGL extension AMD_gpu_shader_int16.
Overview
This extension is written to provide the functionality of the AMD_gpu_shader_int16, OpenGL Shading Language Specification extension, for SPIR-V.
This extension introduces 16-bit signed and unsigned integer support to extended instructions described in the GLSL.std.450 extended instruction set.
Extension Name
To enable SPV_AMD_gpu_shader_int16 extension in SPIR-V, use
OpExtension "SPV_AMD_gpu_shader_int16"
Summary
This extension adds support for 16-bit signed and unsigned integer component types for the following instructions described in the GLSL.std.450 extended instruction set:
Frexp
Modifications to the SPIR-V Specification, Version 1.00, Revision 10
Modify OpSpecConstantOp definition:
(Append OpUConvert to the list of permitted ..Convert Opcodes):
Opcode must be one of the following opcodes. This literal operand is limited to a single word.
OpSConvert, OpFConvert, OpUConvert, (..)
Modifications to the OpenGL Shading Language 4.50 Extended Instruction Set Specification, Version 1.00
Modify Section 2, Binary Form
Frexp
(Replace the following sentence:)
The exp operand must be a pointer to a scalar or vector with integer component type, with 32-bit component width.
(with:)
The exp operand must be a pointer to a scalar or vector with integer component type, with 16- or 32-bit component width.
FrexpStruct
(Replace the following sentence:)
Member 1 must be a scalar or vector with integer component type, with 32-bit component width.
(with:)
Member 1 must be a scalar or vector with integer component type, with 16- or 32-bit component width.
Validation Rules
None.
Issues
None
Revision History
Rev | Date | Author | Changes |
---|---|---|---|
1 |
June 8, 2017 |
Dominik Witczak |
Initial revision based on AMD_gpu_shader_int16. |