Name Strings

SPV_AMD_shader_trinary_minmax

Contact

See Issues list in the Khronos SPIRV-Registry repository: https://github.com/KhronosGroup/SPIRV-Registry

Contributors

  • Qun Lin, AMD

  • Graham Sellers, AMD

  • Daniel Rakos, AMD

  • Dominik Witczak, AMD

  • Matthäus G. Chajdas, AMD

Notice

Copyright (c) 2016 AMD.

Status

Released.

Version

Modified Date: October 13, 2016 Revision: 4

Dependencies

This extension is written against Revision 1 of the version 1.1 of the SPIR-V Specification.

Overview

This extension is written to provide the functionality of the AMD_shader_trinary_minmax, OpenGL Shading Language Specification extension, for SPIR-V.

This extension introduces nine new trinary extended instructions to SPIR-V. These functions allow the minimum, maximum or median of three inputs to be found with a single function call. These operations may be useful for sorting and filtering operations, for example. By explicitly performing a trinary operation with a single built-in function, shader compilers and optimizers may be able to generate better instruction sequences to perform sorting and to other multi-input functions.

Extension Name

To enable SPV_AMD_shader_trinary_minmax extension in SPIR-V, use

OpExtension "SPV_AMD_shader_trinary_minmax"

New Instructions

This extension adds the following extended instructions:

FMin3AMD = 1
UMin3AMD = 2
SMin3AMD = 3
FMax3AMD = 4
UMax3AMD = 5
SMax3AMD = 6
FMid3AMD = 7
UMid3AMD = 8
SMid3AMD = 9

To use these extended instructions, declare:

OpExtInstImport %ext "SPV_AMD_shader_trinary_minmax"

FMin3AMD

Returns the per-component minimum value of x, y, and z. the result is undefined if one of the operands is a NaN.

The operands must all be a scalar or vector whose component type is floating-point.

Result Type and the type of all operands must be the same type. Results are computed per component.

4 | 1 | <id> x | <id> y | <id> z

UMin3AMD

Returns the per-component minimum value of x, y, and z.

The operands must all be a scalar or vector whose component type is unsigned integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 2 | <id> x | <id> y | <id> z

SMin3AMD

Returns the per-component minimum value of x, y, and z.

The operands must all be a scalar or vector whose component type is signed integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 3 | <id> x | <id> y | <id> z

FMax3AMD

Returns the per-component maximum value of x, y, and z. The result is undefined if one of the operands is a NaN.

The operands must all be a scalar or vector whose component type is floating-point.

Result Type and the type of all operands must be the same type. Results are computed per component. |

4| 4 | <id> x | <id> y | <id> z

UMax3AMD

Returns the per-component maximum value of x, y, and z.

The operands must all be a scalar or vector whose component type is unsigned integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 5 | <id> x | <id> y | <id> z

SMax3AMD

Returns the per-component maximum value of x, y, and z.

The operands must all be a scalar or vector whose component type is signed integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 6 | <id> x | <id> y | <id> z

FMid3AMD

Returns the per-component median value of x, y, and z. the result is undefined if one of the operands is a NaN.

The operands must all be a scalar or vector whose component type is floating-point.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 7 | <id> x | <id> y | <id> z

UMid3AMD

Returns the per-component median value of x, y, and z.

The operands must all be a scalar or vector whose component type is unsigned integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 8 | <id> x | <id> y | <id> z

SMid3AMD

Returns the per-component median value of x, y, and z.

The operands must all be a scalar or vector whose component type is signed integer.

Result Type and the type of all operands must be the same type. Results are computed per component.

4| 9 | <id> x | <id> y | <id> z

Validation Rules

None.

Issues

None

Revision History

Rev Date Author Changes

1

April 21, 2016

Quentin Lin

Initial revision based on AMD_shader_trinary_minmax.

2

May 20, 2016

Dominik Witczak

Document refactoring

3

May 30, 2016

Dominik Witczak

Minor corrections

4

October 13, 2016

Dominik Witczak

Added missing numerical value assignments, removed extension number