Name Strings

SPV_EXT_fragment_fully_covered

Contact

To report problems with this extension, please open a new issue at:

Contributors

  • Piers Daniell, NVIDIA

  • Daniel Koch, NVIDIA

Status

Complete

Version

Last Modified Date

2017-07-07

Revision

1

Dependencies

This extension is written against the SPIR-V Specification, Version 1.2 Revision 1.

This extension requires SPIR-V 1.0.

Overview

This extension provides a new built-in variable FullyCoveredEXT in SPIR-V.

The new functionality is enabled under the FragmentFullyCoveredEXT capability.

Extension Name

To use this extension within a SPIR-V module, the following OpExtension must be present in the module:

OpExtension "SPV_EXT_fragment_fully_covered"

New Capabilities

This extension introduces a new capability:

FragmentFullyCoveredEXT

New Builtins

Builtin IDs added:

FullyCoveredEXT

New Instructions

None.

Token Number Assignments

FullyCoveredEXT

5264

FragmentFullyCoveredEXT

5265

Modifications to the SPIR-V Specification, Version 1.2

(Modify Section 3.21, BuiltIn to include new builtins)
BuiltIn Required Capability

5264

FullyCoveredEXT
Rasterized fragment is fully covered by the generating primitive. Input to the Fragment Execution Model. See Vulkan EXT_conservative_rasterization extension for more detail.

FragmentFullyCoveredEXT

(Modify Section 3.31, Capability, adding a row to the Capability table)
Capability Depends On Enabled by Extension

5265

FragmentFullyCoveredEXT

Shader

SPV_EXT_fragment_fully_covered

Validation Rules

An OpExtension must be added to the SPIR-V for validation layers to check legal use of this extension:

OpExtension "SPV_EXT_fragment_fully_covered"

Issues

None.

Revision History

Rev Date Author Changes

1

2017-07-07

Daniel Koch

Initial revision