These models are intended to test instancing of various properties.
The following table shows the properties that are set for a given model.
Sample Image | Description | Difference | |
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00 View |
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Two textures using the same image as their source. | The texture sampler WrapT and WrapS are set to CLAMP_TO_EDGE for one and MIRRORED_REPEAT for the other. |
01 View |
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Two textures using the same sampler. | One texture uses image A while the other uses image B. |
02 View |
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Two textures using the same source image. | One material does not have a baseColorFactor and the other has a blue baseColorFactor. |
03 View |
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Two primitives using the same material. | One primitive has texture coordinates that displays all of texture A, while the other primitive has textures coordinates that don’t display the border. |
04 View |
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Two primitives using the same accessors for the POSITION attribute. |
One primitive uses texture A while the other primitive uses texture B. |
05 View |
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Two primitives using the same accessors for indices. | One primitive uses texture A while the other primitive uses texture B. |
06 View |
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Two nodes using the same mesh. | The two nodes have different translations. |
07 View |
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Two nodes using the same mesh. | One node has a [1.0, -1.0, 1.0] scale and the other has a default scale. |
08 View |
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Two nodes using the same skin. | The two mesh primitives have different POSITION values. |
09 View |
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Two skins using the same joints. | The skin with texture B has inverseBindMatrices that fold twice as far as the skin with texture A. |
10 View |
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Two skins using the same inverseBindMatrices. | The base joint for the two skins have different translations. |
11 View |
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Two animation channels using the same sampler. | The two animation channels target different nodes. |
12 View |
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Two animation samplers using the same input accessors. | The two animation samplers have different output values. |
13 View |
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Two animation samplers using the same output accessors. | The two animation samplers have different input values. |