VK_ARM_rasterization_order_attachment_access(3)
VK_ARM_rasterization_order_attachment_access
- Name String
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VK_ARM_rasterization_order_attachment_access - Extension Type
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Device extension
- Registered Extension Number
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343
- Revision
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1
- Ratification Status
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Not ratified
- Extension and Version Dependencies
- Deprecation State
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Promoted to VK_EXT_rasterization_order_attachment_access extension
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- Contact
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Jan-Harald Fredriksen janharaldfredriksen-arm
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Other Extension Metadata
- Last Modified Date
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2026-01-16
- IP Status
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No known IP claims.
- Contributors
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Tobias Hector, AMD
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Jan-Harald Fredriksen, Arm
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Description
Render passes, and specifically subpass dependencies, enable much of the same functionality as the framebuffer fetch and pixel local storage extensions did for OpenGL ES. But certain techniques such as programmable blending are awkward or impractical to implement with these alone, in part because a self-dependency is required every time a fragment will read a value at a given sample coordinate.
This extension extends the mechanism of input attachments to allow access to framebuffer attachments when used as both input and color, or depth/stencil, attachments from one fragment to the next, in rasterization order, without explicit synchronization.
New Enum Constants
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VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAME -
VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION -
Extending VkPipelineColorBlendStateCreateFlagBits:
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Extending VkPipelineDepthStencilStateCreateFlagBits:
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Extending VkStructureType:
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Extending VkSubpassDescriptionFlagBits:
Issues
See the Issues for VK_EXT_rasterization_order_attachment_access.
Version History
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Revision 1, 2021-11-12 (Jan-Harald Fredriksen)
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Initial draft
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Updated Issues section 2026-01-16
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Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.