VkIndirectExecutionSetShaderLayoutInfoEXT(3)

Name

VkIndirectExecutionSetShaderLayoutInfoEXT - Struct specifying descriptor layout parameters of a newly created indirect execution set containing only shader objects

C Specification

The VkIndirectExecutionSetShaderLayoutInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectExecutionSetShaderLayoutInfoEXT {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        setLayoutCount;
    const VkDescriptorSetLayout*    pSetLayouts;
} VkIndirectExecutionSetShaderLayoutInfoEXT;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • setLayoutCount is the number of members in the pSetLayouts array

  • pSetLayouts is a pointer to an array containing VkDescriptorSetLayout objects used by the shader stage. The implementation must not access these objects outside of the duration of the command this structure is passed to.

Description

Valid Usage
Valid Usage (Implicit)

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.