vkCmdEndShaderInstrumentationARM(3)
C Specification
To end shader instrumentation, call:
// Provided by VK_ARM_shader_instrumentation
void vkCmdEndShaderInstrumentationARM(
VkCommandBuffer commandBuffer);
Description
Once recorded, shader instrumentation is no longer considered active within the command buffer.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.